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Amiga CD32 Gamer 7
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CD32 Gamer - 1994 - Issue 07.iso
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shareware
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dynamitewarriors
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ins.doc
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1994-11-16
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Documentation to DynamiteWarriors
"""""""""""""""""""""""""""""""""
Configuration needed : Kickstart 1.2 or
higher
DynamiteWarriors is a multiplayer game with
up to five player. If a four-player-adapter
is connected, up to four player are able to
play with joysticks. To win the game, a
player has to desintegrate all other players
using explosions of bombs planted.
DynamiteWarriors is only a multiplayer game,
so a soloplayer can't play it in a way that
makes sense. After starting the game all
possible Characters run into the screen.
Then the main menu appears. This action can
be shortend by pressing any key. This key
can also chose immediately a menu item of the
main menu. The game starts by pressing the
key "S" in the main menu. To quit the
program the key "Q" has to be used. To
change the keymap for one (keyboard) player,
the key "A" is needed. Then the player
characted has to be choosen by pressing one
of the function keys F1-F5. Further the
program asks the keys for e.g. moving, plant
bombs, etc. In the case that an other player
owns one of the choosen keys, nothing will
happen. If the old keymap is alright, the
<ESC> key jumps to the next action. The key
"C" switches to a sub menu, where some start
options can be changed. The first option can
change the number of obstactles in the
labyrinth. These obstacles can't be bombed
away and blocks the players way. The next
parameter changes the number of bombs
available and after that the range of the
explosions of any bombs at the beginning.
The last option switches the monster off and
on. These monster can kill the players and
only be removed by the hot flames of
explosions. By pressing the <ESC> key the
main menu will apear again. The kind of
controlling the player can be changed in the
main menu by selecting the player by pressing
the respective function key F1-F5. If no
kind of controlling is displayed, the
character won't be drawn up. After the game
has started, four characters stand in a edge
of the playfield and one in the middle. The
playfield consists of hard, bomb proofed
material and of lose brick walls that can be
bombed away. If a player has planted a bomb,
he should leave the horizontal and vertical
direction, where the explosion extend itself.
Under some ruins of walls sometimes appear
monster or different extras :
Symbol of bomb - The player is able to plant
one bomb more, while the last ones aren't
exploded yet.
Symbol of circles - The range of all bombs
increases.
Symbol of joystick - Changes the
left-right-controll of all opponents.
Symbol of double arrow right - The own player
runs faster a shorttime.
Symbol of double arrow left - All opponents
get slower a shorttime.
Symbol of shield - Creates a shield, making
the player insensitive against fire and
monster a shorttime.
Symbol of crossed bomb - All opponents are
not able to plant a bomb a shorttime.
Symbol of skull - Kills the player
immediately.
Symbol of question mark - causes one of the
upper extras (also dead!)
The game is finished if all players except
for one (or none) are dead. By pressing the
<ESC> key three times at any time (not in
pause mode). Locking the <CAPS LOCK> key
will pause the game and releasing it will
continue the game.
I wish everbody nice explosions and might the
most mean win!
This game is shareware. If you like the
game, I wish you to send me some money to
compensate my work (from 10$ up). For that,
if I have programmed an improved version
(only if there is enough interest in it) I
will inform and send you an exclusive
version. Copyright 1992-1993 by Andre
Wiethoff. The program may only be copied
with these unchanged documemtations.
If you have questions, found errors or have
ideas of improvement :
Andre Wiethoff
Höhenweg 2
57392 Schmallenberg
Germany